ST NICHOLAS'S CASTLE - WHERE THE SOUNDS AND MUSIC COME FROM
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The sound effects and the three pieces of music were made for this game. They are built from
recordings of real instruments and objects that their makers gave to the public domain under the
Creative Commons CC0 1.0 Universal dedication. CC0 asks for nothing in return - not even a credit -
but the makers are thanked here all the same. The licence texts are in the "licences" folder beside
this file.

1. Versilian Community Sample Library (VCSL)
   by Versilian Studios LLC (Sam Gossner and contributors)
   Licence: CC0 1.0 Universal (public domain dedication) - licences/CC0-VCSL.txt
   https://github.com/sgossner/VCSL   (commit c1ea7bcc3c7309650ab0da9d15c9cd1fbc4a4c7e)
   Used: folk harp, psaltery, strumstick, English harpsichord (lute stop), baroque recorders
   (soprano, alto, tenor), tubular bells, hand chimes, glockenspiel, timpani, frame drums,
   rope-tension snare drum, anvil, brake drum, cajon, wood blocks, claves, slapstick, slit drum,
   ratchet, guiro, cabasa, shakers, sleigh bells, tambourines, clash cymbals, ocean drum, bass drum.

2. VS Chamber Orchestra: Community Edition (VSCO 2 CE)
   by Versilian Studios LLC; recorded by Sam Gossner and Simon Dalzell, sample cutting by Elan Hickler
   Licence: CC0 1.0 Universal (public domain dedication) - licences/CC0-VSCO-2-CE.txt
   https://github.com/sgossner/VSCO-2-CE   (commit 440300901dfe9275fd84e0b7763af1f8443ae62e)
   Used: trumpet, French horn, tenor trombone, tuba, oboe, violin, viola and cello sections, solo
   violin, solo double bass, snare drum, bass and tenor drums, large ethnic drum, and the
   "Miscellania" recordings (metal hits, chain, glass, bubbles).

How they were made: the recordings were cut, re-tuned, layered and placed in a synthetic room by the
generator scripts in tools/audio (not shipped with the game). Wind, fire, the flight of arrows and
missiles, parchment crackle, bubbles and the low weight under heavy blows were made by formula.
The music was written note by note for this game (modes: D Dorian for the map, D Mixolydian for the
title, E Aeolian for battle) and played on the instruments above.
